After evading or defeating a number of hastily raised Roman forces Spartacus was at last brought to bay by a properly trained Roman army of three legions led by Peticus The Unlucky. The terrain was fairly rough, which favored the Slave Army, but the majority of their men were poorly equipped and trained hordes. The balance of the army, and it's main hope was the hard core of experienced warriors armed with captured Roman weapons and equipment.
Peticus contemplates the advance of the Slave Army
Spartacus deployed his best equipped men under his own command in the center. His lieutenants Gannicus and Crixus commanded the Left and Right wings composed mainly of hordes of desperate but poorly equipped and trained men arrayed around a small core of well equipped, experienced men. Peticus opposed one of his legions to each of the three Slave generals. His plan was to delay a decision in the center where the best of the enemy army was by making use of rough wooded terrain. At the same time he would crush the weaker enemy wings and envelop their center.
The left wing of the slave army is broken
The Roman right flank had little trouble breaking the enemy facing them but they were unable to capitalize on their success because, at the summit of the hill dominating that part of the field the rebel commander Gannicus struck down the commander of that Legion throwing their command structure into chaos. Gannicus stood his ground on the hill but the rest of his command crumbled and fled. Without their commander the victorious Roman legion was unable to effectively intervene on behalf of their hard pressed center.
Crixus charges downhill into Victory and Death
On the Roman left flank the Slave commander Crixus "The Undefeated Gaul" compensated for the shortcomings of his willing but poorly equipped hordes by agressively leading from the front surrounded by his hard core of Gallic and German warriors. Crixus heroism cost him his life, but he broke the Roman left. At this point Peticus decided to withdraw from the field and Spartacus, who had narrowly escaped defeat was only too happy to see him go.
Saturday, August 15, 2015
Thursday, August 6, 2015
Desperate action in Darkest Africa
Africa circa 1880 - The warlike natives of the interior were at it again, running cattle raids against the friendly tribes of the coast. The Colonial Governor decided to send an expedition up country to burn a few villages, take hostages and restore order. As the main column moved inland, a supply depot was established at a trading post on the border of the hostile territory. The post consisted of the trader's house, stables and a storehouse. The army linked those buildings together with sandbag walls forming a compound, and left a company of 50 marines commanded by Lt Covell to defend it.
The Chief of the hostile tribesmen observed all of this with interest and then, when the main force of the enemy was a day's march inland, descended with all his warriors on the supply depot. The warriors surrounded the post and comenced a series of uncoordinated attacks from all directions.
A native wave strikes the wall near the store house
The tribesmen lacked nothing in courage, but had not the tactical coordination to strike from all directions simultaneously. Deployed in the jungle in a loose ring around the post, parties of a few score warriors would break cover and charge one or another face of the position only to be met by a withering fire and a thin but determined line of bayonets.
Two waves of natives cross the open ground under fire near the main house
While each thrust was driven back with stinging losses, the marines lost a few to the native spears in each clash. As the day wore on it became more difficult to secure the perimeter with the dwindling number of men. Finally, the decision was made to withdraw the remaining defenders to the main house.
Defenders hold 2 walls under assault while withdrawing others to the main house
The tempo of the native attacks increased as the defenders started to pull back. Most of the marines succeeded in reaching the house, but some were caught in the yard and forced back toward the stable, where they barricaded themselves.
Native warriors pour into the compound
Alerted by the sound of repeated volleys of rifle fire, the main column had doubled back and was making its way through the rough terrain toward the besieged outpost. The native Chief's scouts had kept him aware of their progress. At last, he was forced to withdraw from the field.
Notes: The inspiration for the game was, of course, Rourke's Drift. The rules were a homemade 1 page deal that worked quite well. The native manpower was, for practical purposes, unlimited. The number of warriors in each attack and the direction was random. It was very difficult for the natives to get over the sandbag wall, but as each wave receded a few marines were left among the slain. The arrival of the relief force was determined by a cumulative die roll at the end of each turn, with a total of 50 representing the rescue of the garrison. In the event, it was a close run thing, with the 21 surviving defenders holed up in the house and the stable nearing the point of a morale downgrade due to heavy casualties.
If anyone wants a copy of the homegrown rules, send me your email and I'll send the Word file along.
The Chief of the hostile tribesmen observed all of this with interest and then, when the main force of the enemy was a day's march inland, descended with all his warriors on the supply depot. The warriors surrounded the post and comenced a series of uncoordinated attacks from all directions.
A native wave strikes the wall near the store house
The tribesmen lacked nothing in courage, but had not the tactical coordination to strike from all directions simultaneously. Deployed in the jungle in a loose ring around the post, parties of a few score warriors would break cover and charge one or another face of the position only to be met by a withering fire and a thin but determined line of bayonets.
Two waves of natives cross the open ground under fire near the main house
While each thrust was driven back with stinging losses, the marines lost a few to the native spears in each clash. As the day wore on it became more difficult to secure the perimeter with the dwindling number of men. Finally, the decision was made to withdraw the remaining defenders to the main house.
Defenders hold 2 walls under assault while withdrawing others to the main house
The tempo of the native attacks increased as the defenders started to pull back. Most of the marines succeeded in reaching the house, but some were caught in the yard and forced back toward the stable, where they barricaded themselves.
Native warriors pour into the compound
Alerted by the sound of repeated volleys of rifle fire, the main column had doubled back and was making its way through the rough terrain toward the besieged outpost. The native Chief's scouts had kept him aware of their progress. At last, he was forced to withdraw from the field.
Notes: The inspiration for the game was, of course, Rourke's Drift. The rules were a homemade 1 page deal that worked quite well. The native manpower was, for practical purposes, unlimited. The number of warriors in each attack and the direction was random. It was very difficult for the natives to get over the sandbag wall, but as each wave receded a few marines were left among the slain. The arrival of the relief force was determined by a cumulative die roll at the end of each turn, with a total of 50 representing the rescue of the garrison. In the event, it was a close run thing, with the 21 surviving defenders holed up in the house and the stable nearing the point of a morale downgrade due to heavy casualties.
If anyone wants a copy of the homegrown rules, send me your email and I'll send the Word file along.
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