Just after Thanksgiving Wargames Factory held a Black Friday sale, so I had to get stuff that I didn't need. Shut up, you do it too. I did some conversions with the new toys. The first one is Middle Eastern insurgents made from U.S. WWII bodies, ancient Persian heads and weapons from the Survivors box. I made 22 of them, which should be enough for a skirmish game.
The second one was some survivors riding in the back of pickup trucks, for my zombie game. They were made from U.S. WWII bodies, weapons and heads from the survivor box. The trucks were purchased at my local CVS drug store.
Sunday, March 9, 2014
Wednesday, February 27, 2013
Zombie update
This is an account of my small, occasional zombie
apocalypse campaign. Some of it is solo and some will be played out with one or
more of my regular gaming opponents. We use the All Things Zombie rules. In the
game described below, Striking Out, I play George and his group and gaming bud
Mike plays a group of gang members. We start at opposite end of the board and
both groups are searching for resources.
Recap
George and Kathy are in a relationship. They are spending
a quiet weekend at his place in the little town of Midvale Ohio when the zombie
apocalypse suddenly collapses society. They try to get out of town, but they
lose their car to marauders. They escape
on foot and take refuge in a fire station in a rundown commercial district of
Midvale. There they find other survivors, a middle aged man and two elderly
women. The fire station is a solidly built, secure structure and they discover
enough food to last the five of them about a month. They decide to dig in there
and await rescue.
Striking out
After waiting for rescue for two days George and the
others are starting to think no one is coming anytime soon. They have set
containers on the roof to collect rainwater and there is enough food for a
while, but the only thing moving in their vicinity is the occasional zombie
shuffling aimlessly by. They have no radio or TV and no way of knowing when or
if help is coming. Feeling they must do ‘something’, the group agrees to leave
the two elderly women at the fire station while the rest of the group moves out
to check some of the local businesses for resources. The zombies they have seen
so far are few in number, slow and clumsy. They bring their firearms with them
but agree to shoot only as a last resort to avoid drawing attention. Across the
street there is a pedestrian square with strip mall buildings on three sides.
They decide to start their search there.
A view of the strip mall from the fire station
Unknown to the survivors, local ‘street entrepreneur’
Sugar Ray, his girlfriend Cheryl and his friend Trey have wandered into the
area just a few blocks away on a similar mission. They are all that is left of
the Albion Street Rangers gang that opened fire on a few zombies early in the
outbreak and found the noise drew a horde of the things. The remaining gangers
are now using stealth as their main defense, although they are well armed. The gang’s first target is a small branch
bank. They find the door locked and struggle quite a bit to get it open. When
the door finally gives way, an alarm goes off inside. Undaunted, they move in
and find the branch manager barricaded in his office. He looks a bit like Woody
Allen, but there is nothing funny about the gun he is holding. After a brief,
fruitless negotiation the gangers back out of the bank empty handed, only to
find several zombies, attracted by the alarm noise, moving slowly toward them.
Meanwhile, back at the strip mall, George and friends have
forced their way into a Greek diner only to find it abandoned and thoroughly
looted. They continue on to Office Max, where a grizzled, tough cowboy looking
guy meets them at gunpoint. They offer to let him join up, but he is only
interested in them moving on and closing the door behind them. The group moves
on, quietly dispatching the few zombies wandering in the area. They can hear
the bank alarm a couple of blocks away, but don’t know who or what has set it
off. In one store front they find a man with a rifle and an unarmed elderly
gentleman. The pair agree to join the group but their hiding place has been
picked clean. While breaking the lock on the next store front a zombie comes
out of the shadows and attacks the elderly man. The zombie is quickly put down
by the others, but the old guy has been bitten and can’t walk on his own.
The gangers take out a couple of zombies blocking their
path and move on to an insurance agency next to the bank. The only occupant is the
receptionist. She has a pistol she found in her boss’s desk and is very
interested in joining the gang. There is no usable loot in the office, so they
decide to hit the small houses on the other side of the street. As they are
leaving the insurance office a zombie attacks and bites Cheryl. She doesn’t
seem too badly hurt, but is she infected? Time will tell. The bank alarm has
stopped but there are still several zombies in the immediate vicinity that were
drawn by the noise. The gang beats down some and evades others while making
their way to the first house. They break in and find no one in residence,
living or dead. They do, however, find a good stock of food and a set of car
keys. There is no car in the driveway, but they keep the keys, hoping to find
the vehicle. Climbing out the back window to avoid several zombies in the
street out front, they make their way to the back of the second house on the
street. There is a car in the driveway, but the keys they have don’t work in
it. Before the apocalypse Cheryl had developed quite a knack for starting cars
that weren’t hers without the keys, and she was able to get this one started
without a problem. Since this foray into the commercial district has been a
little busier than they expected, and Cheryl is starting to feel not too good
because of the bite on her arm, the gang piles into the car and heads back to
the house they have been hiding in since the trouble started. Sadly, later that
night Cheryl dies from the infected bite and then gets back up. Sugar Ray deals
with it. Their new friend from the Insurance Agency has proven herself a
reliable soldier, and is welcomed into the group.
George and Kathy check out the strip mall from the roof of the fire station
George and company have not been having a good day in the
strip mall. The elderly man who has been bitten can’t keep up, so he and his
friend move to the fountain in the center of the pedestrian square to wait
while the rest of the group breaks into the next business, The Hair Zoo, to see
what they might find. While nothing useful turns up they do encounter three
zombies inside. A bloody battle ensues, leaving all three zombies dispatched
and Jimmy, their friend from the fire station bitten and badly injured. George
and Kathy make their way to the fountain, supporting Jimmy between them. When
they arrive, they can see that the old man won’t last much longer and they fear
that when he dies he won’t stay dead. The old man and his younger friend decide
to go off on their own. George and Kathy help Jimmy back to the fire station.
Later that evening they have to shoot him. George started the day confident
that he could do what was necessary, but by the end of the day he was starting
to doubt himself.
Saturday, February 2, 2013
The Saxon left wing advances
We played the Saxon/Viking game last weekend and this weekend. Last week Pete and Mark commanded the Vikings and I led the saxons to a crushing defeat. The Holy Dice Cup of St Leo was malfunctioning on that occasion. This week I commanded the Vikings in a win over Mike's Saxons.
The impending clash in the center
The rules are basically DBA mechanisms customized for 9th Century Europe and loaded with lots of Dark Ages 'chrome' . The elements (all infantry in this case) are twelve 28mm figures on a 6"x2" base. We had over 1500 figures in action and in both cases were able to play to a decisive finish in about 3 hours.
A panoramic view of the battlefield
No way is the Viking right wing going up that hill
Sunday, November 25, 2012
Battle for the Aw Shucks valley, Vietnam 1967
Last Wednesday Pete and I did a 15mm Vietnam game. We use the old AK47 rules modified for this period. The modifications give the US air mobility and off table artillery fire support, and give the NVA ambush capability, booby traps and snipers. Basically, when a US unit arrives on table they are placed wherever the commander likes (in clear terrain) via helicopter. When an NVA unit arrives it can appear anywhere, but not closer than 2d6 to any US unit. Artillery fire, booby traps, etc are handled by card draw.
The Aw Shucks valley with Montagnard camp and airtrip
A Green Beret training team has joined with Montagnard tribesmen to build a camp astride an NVA infiltration route on the Cambodian border. The NVA has moved an infantry battalion into the valley to take out the camp. Montagnard scouts report the advancing enemy and a US Air Cav company is dispatched to relieve the camp.
Last Wednesday Pete and I did a 15mm Vietnam game. We use the old AK47 rules modified for this period. The modifications give the US air mobility and off table artillery fire support, and give the NVA ambush capability, booby traps and snipers. Basically, when a US unit arrives on table they are placed wherever the commander likes (in clear terrain) via helicopter. When an NVA unit arrives it can appear anywhere, but not closer than 2d6 to any US unit. Artillery fire, booby traps, etc are handled by card draw.
The Aw Shucks valley with Montagnard camp and airtrip
A Green Beret training team has joined with Montagnard tribesmen to build a camp astride an NVA infiltration route on the Cambodian border. The NVA has moved an infantry battalion into the valley to take out the camp. Montagnard scouts report the advancing enemy and a US Air Cav company is dispatched to relieve the camp.
Camp Zinderneuf
Pete commanded the NVA and managed to roll all of his units on the table at the start of the game. My dice were less cooperative and I started with only one rifle platoon plus (of course) the camp defenders. I chose to land my platoon in an open field next to the camp and Pete attacked them from both sides (the swine!).
A swarm of NVA rise from the elephant grass and pour fire into the LZ
Two companies of NVA attacked from the south and one from the north of the LZ a fourth company attacked the NW corner of the camp while their mortars supported from a nearby hill. The Air Cav platoon lost one of its Hueys to machine gun fire as it touched down but the rest of the troopers deployed quickly and fought back. The NVA tried to overrun the LZ with their superior numbers before the rest of the Air Cav showed up, but I was lucky in the card draws and was able to direct off board fire support onto the attackers which caused heavy casualties.
Air Cav, son. Air Mobile
My good fortune continued as 1st platoon and the heavy weapons (mortar) platoon entered the fray. The Mortars landed and deployed NE of the hill and opened an effective fire on the rear of the NVA attacking 2nd platoon on that side. 1st platoon landed behind the hill where the NVA mortars were positioned and started making its way up the slope.
The battle ended as I drew another artillery fire mission card and called it in on the NVA caught in the open. Seeing the writing on the wall, they departed the battlefield, standing not upon ceremony.
Overall, a simple and fun game. The NVA commander enjoyed a very lucky initial deployment, but that was the last break he caught. The event cards that might have hit the US with booby traps, etc never appeared and his firing dice were pretty cold.
Thursday, October 25, 2012
The section of the Interstate where George and Kathy lost
their car was adjacent to the western end of Midvale. When they emerged from
the woods they were at the edge of town. The Westside of Midvale had seen
better days. To their right was a subsidized housing project and straight ahead
was the old business district, which had suffered when the malls and big box
stores came along. Down the street they could see two of those things that the
news stories were calling zombies. They shuffled along as if in a daze and
seemed to be unaware of the newcomers. George and Kathy slipped quietly across
the street and took cover alongside the old brick fire station, out of sight of
those shuffling horrors. Kathy had noticed the roly door at the front of the
building was up about 3 ft. Getting to the door would require them to go back
around the corner and possibly be spotted by those two zombies, but the thought
of remaining out on the street caused a paralyzing fear to well up in George.
“We’ve got to get off the street now or we’re dead” he whispered to Kathy. They
braced themselves, slipped quickly around the corner and crawled under the
door.
The survivors approach the fire station
Some light filtered into the ground floor of the station
through the windows and under the door but most of the space was lost in deep
shadows. Their immediate concern was to get the roly door closed. With no
electricity it wasn’t easy but the door was designed for backup manual
operation so George and Kathy were able to force it down and lock it. While
they were fumbling in the darkness to find the locks Kathy heard a shuffling
noise from farther back in the big room. She turned and saw a grotesque figure
that had once been a man limping toward her. She screamed and backed away as
George turned and froze in horror. His movement caused the thing to notice him
and it turned to move in his direction. George fumbled for his rifle but as he
got a firm grip the thing was on him. He managed to get the rifle across his
body between him and the ghoul. He shoved the thing back with the rifle and
then brought the butt around and smashed its jaw. The thing staggered from the
blow and then came on again. George countered with an adrenaline fueled blow to
the monster’s forehead with his rifle butt. Its skull shattered, the zombie
dropped to the floor and remained motionless.
George dropped to his knees, cradling his rifle. He couldn’t
stop shaking. When Kathy sat beside him and put her hand on his shoulder he
flinched and, for a moment looked at her as if he didn’t recognize her. They
stayed there for a while and gradually George recovered his composure. At last
he offered a weak smile and said “I suppose we’d better make sure this place is
secure”. The fire station was old and designed to house a single fire engine.
The engine and crew were gone and something told the couple they weren’t coming
back. The first floor was simply a large open truck bay. They carefully
examined every corner of the space and found a well stocked first aid cabinet
and vending machines for soft drinks and snacks. The doors were heavily built
and secure. The windows were high enough that it seemed unlikely those
shambling horrors could get through them. The building itself was a solidly
built brick structure. “We could be safe here until help comes” said Kathy.
George smiled thinly and put his arm around her shoulder. He was afraid to say
it out loud but he was starting to wonder if there was any help coming.
The shabby west side of Midvale, Ohio
They stood looking at the stairs to the second floor for a
few minutes. Finally George took a deep breath and said “Let’s do this”. Rifle
at the ready, he led the way up the stairs trying, unsuccessfully, to avoid the
creaking noise that attended every footfall. Stopping at the top they scanned
the area. The second floor was, like the first, a single open space. It was
primarily designed as living space for on duty firemen. Sunlight provided some
visibility and Kathy suddenly grabbed George’s arm and pointed to a far corner.
George swung his rifle around and a heartbeat before he fired they heard a
hoarse stage whispered “Wait!”. George’s hands were shaking and it took a
conscious effort for him to lighten his finger’s pressure on the trigger. While
they stood frozen in place the figures in the corner moved into the light. There
stood a man about his own age holding a rifle and, huddled behind him, two
elderly women.
“Uh, Jimmy, my name’s Jimmy” said the man as he slowly laid
his rifle on the floor. “This is my mom Ellen and her neighbor Beth.” He took a
step forward and George instinctively braced himself, causing the stranger to
stop and put his hands up. They were shaking as much as George’s, which somehow
helped him to relax a bit. He took a deep breath and lowered his rifle. Kathy
stepped forward and introduced herself and, suddenly, except for the pistol in
Kathy’s hand and the whispered tone, the group might have been neighbors
talking at a backyard barbecue.
Jimmy’s group had arrived about a half hour before George
and Kathy. They hadn’t seen any zombies in the street and had left the roly
door partly open for light. They were checking out the first floor when they
saw a pair of ragged legs appear outside the opening and halt facing their way.
Apparently, the noise they had been carelessly making had attracted the
creature’s attention. They made their way up the stairs as quickly and quietly
as they could while the zombie tried to negotiate the low door opening. They
heard the thing moving around down there and they heard the struggle that had
attended George and Kathy’s arrival but they didn’t know who or what had
arrived.
Gangs compete with zombies to control the streets
The first and second floors of the fire station had been
secured but there was still a third floor to be dealt with. After a brief
discussion Kathy agreed to stay on the second floor to protect the two older
women while George and Jimmy checked out the third. They ascended the stairs,
George leading the way. When they had gone far enough to see the third floor
they saw one zombie sitting on the floor with her back to them. Advancing
carefully, they managed to avoid detection as the creature’s entire attention
was devoted to a lump of raw meat it was ripping at with its teeth. George
didn’t let himself think what that meat had once been. He swung down hard with
his rifle butt and struck the thing on the collar bone. He heard a sickening
sound that must have been the bone breaking as Jimmy’s rifle butt hit hard into
the monster’s back. The thing snarled and tried to rise supported by its arm
but it slipped and fell. George’s second strike landed squarely on its head and
it slumped over and was still.
“The head! They go down when you smash their head!” said
George. Jimmy had already started crossing the room to make sure there were no
more of the things lurking in dark corners. The third floor, like the other two
was a single open space. An old fashioned brass pole led through holes in the
third and second floors to the first. George began a careful search while Jimmy
called down through the hole to let the others know the situation. The third
floor seemed to be used for storage. A quantity of canned food and bottled
water were discovered, as well as heavy duty flashlights, batteries and an
assortment of potentially useful hardware. It seemed they were safe, at least
for now.
Friday, October 19, 2012
October is Horror game month here in Hilton. We've dusted off the All Things Zombie rules, which my usual gaming partners and I have only played a few times. After two games this month I'm getting comfortable with the rules. As a little amusement on the side I started tinkering with a small solo game on those evenings when normal people are off doing whatever they do. I'm not a big solo game fan because the social aspect of the game is missing. I decided to liven up the solo effort with a little blogging. The first chapter, presented below, is the back story for the two main characters, George and Kathy, two star crossed lovers trying not to be eaten by the dead at the end of the world. No pictures in chapter 1, but stay tuned. There is a nice miniature zombie town in my wargame space that will provide the scene of the action to come. Without further ado, here is...
You are what you eat
Living well in the zombie apocalypse
Chapter 1 The End of Everything
George is a 30 something confirmed bachelor. He has a
decent job, a comfortable life and is set in his ways. Kathy, his girlfriend,
is about 5 years younger, two years out of a bad marriage and hoping that
George, a great guy, will make a commitment. George and Kathy commute to their
jobs in Columbus, Ohio from their hometown of Midvale, an outer ring suburb.
It’s Friday evening and George is cooking dinner for
Kathy at his place. They have a great dinner, listen to some jazz, talk a
while, smoke some weed and then it’s off to bed. The next morning George sleeps
in until 10, as is his custom on a weekend. He shuffles into the kitchen, sees
Kathy watching TV in the living room.
“Hey babe, you want any breakfast?”
“George, come in here! You have to see this!”
“Bacon and eggs. One time offer.”
“George, you have to see this!”
George enters the living room and drops down on the couch
next to Kathy. The local news station anchor is on wearing his tragic story
face. It seems a riot overnight in an inner city neighborhood of Columbus has sent
dozens of people to area hospitals with severe wounds. The disturbance is
ongoing, the police are investigating and the mayor has requested assistance
from the State Police. George and Kathy had planned on spending the day in
Columbus attending the opening of an art exhibit, Kathy being something of a modern art
enthusiast. George is relieved when Kathy suggests they stay home until things
settle down in the city.
The story gets stranger with each passing hour:
11:00 AM: The victims of the riot are found to have
severe bite wounds, and they are starting to die inexplicably.
Noon: Similar
outbreaks are reported in several other cities in Ohio.
The attackers seem to be in the grip of some sort of
madness.
1PM: State and
local law enforcement is overwhelmed, and the Governor has activated the
National Guard.
3PM: Reports of similar attacks are coming in from around
the nation and overseas.
George goes through the house locking the doors and
windows. When he returns to the living room he has his rifle, which he uses to
go shooting with his friends at the gun club, and a 9mm pistol which he keeps
for home defense. Kathy has never been comfortable with guns but George
reassures her that it’s just a precaution. The problem, whatever it is, seems
to be concentrated in the urban areas.
By 7PM the first incidents are reported in Midvale.
George and Kathy spend the evening switching between the
local and national news as the crisis deepens. They can hear emergency vehicle
sirens off in one direction or another on and off all evening. Unsubstantiated
rumors coming through the news outlets are getting more bizarre by the hour. Government
officials on the broadcasts urge everyone to stay where they are and await
further instructions. By midnight the couple is exhausted by the tension.
George makes another round of the windows and doors to make sure they are
secure and then they go off to bed, taking the guns with them.
At about 6AM Kathy is awakened by a passing ambulance
siren. She shakes George, a heavy sleeper, to wake him up and they return to
the living room to see if things have gotten any better. The situation has, in
fact, gotten worse. A state of national emergency and martial law has been
declared. The Guard and Reserves have been ordered to report and the regular
military is being deployed to support local authorities in restoring order.
Reports of similar situations continue to come in from around the world.
The day is spent in an agony of indecision. Both are
originally from out of state and attempts to reach family by phone all day are
unsuccessful. About mid day television and radio broadcasts
are taken over by the emergency broadcast system. The government is now
instructing people to go to the nearest evacuation center designated on their
maps. They watch as the neighbors pack up and go and they see the utter chaos
in their immediate vicinity. Reports are now coming in that the assailants are….dead!
Incredibly, the dead are rising up and attacking the living! The nearest
evacuation center to George’s home and several others in their vicinity are removed
from the Emergency Broadcast System list without explanation. George and Kathy
agree that their best bet is to wait this thing out in place. They fill the
bathtub and all available containers with water. Food will be a problem. There
isn’t a lot on hand and popping out to the supermarket doesn’t seem to be an
option.
At dusk a gang of
looters in an old panel van starts hitting the houses at the other end of the
street. George and Kathy push heavy furniture up against the doors and prepare
to defend the house. Kathy gets a crash course in how to handle the pistol. As
the looters are carrying a computer and some boxes out of a house a few doors
down, a National Guard humvee turns the corner and bears down on them. The
looters drop their burden and run for their van but they are cut down by a
burst of machine gun fire from the humvee. The Guard vehicle slows down for a
visual check of the looters. Satisfied that they are dead, the humvee speeds up
and disappears around a corner. Thoroughly shaken, the couple wait out the rest
of the night in front of the TV watching what appears to be the collapse of
their world.
At some point George and Kathy fall asleep on the couch.
They awake the next morning to total silence. In the distance columns of smoke mark
the horizon. Soon they can hear the sound of sporadic far off gunfire. The
electricity isn’t working and the feeling of isolation is overwhelming. They
decide to make a break for one of the evacuation centers that was still in
operation the previous day. Once the decision is made they move with a
desperate energy and purpose. They load George’s car with what food they have,
the guns and ammunition, clothing and as much water as they can pour into a few
empty soft drink bottles from the recycling bin. By mid morning they are on the
road and driving toward they know not what.
Pulling on to the Interstate was a mistake. The road
ahead is completely blocked with abandoned vehicles. George gets out and scouts
a little way ahead but sees no way through. He returns to the car and plans to
turn around and head back the way they came. While standing outside the car discussing
their next move George and Kathy hear gunfire beyond a bend in the road behind
them. George quickly grabs the guns and the plastic bag with the ammo out of
the car. He and Kathy climb over the guard rail, slide down a steep embankment
and sprint into the nearby woods. They wait there in the shadows for a few
minutes until three pickup trucks pull up behind their vehicle. Armed men get
out and start rummaging through the car and transferring the contents into
their truck. From their hiding place they hear one of the men say ‘Get the gas’.
They watch with horror as a looter slides under the car, punctures the gas tank
and transfers the contents into a container with practiced efficiency. The
other looters have already moved on to other nearby cars to repeat the process.
George and Kathy quietly slip deeper into the woods with nothing but their
weapons and the clothes on their backs.
Sunday, February 26, 2012
I'm Spartacus!
My army of escaped slaves
Another one of my all time favorite childhood movies was Spartacus, so I guess it was inevitable that there would be a Spartacus wargame in my basement. The main obstacle to creating a slave revolt army was the lack of appropriate figures. Of course, there is very little information on the appearance of the escaped slaves so I guess my problem was there were no figures to fit what I thought they should look like.
Ah, the Romans. Everyone agrees what they looked like
Old Glory came out with Spartacus figures in 28mm a few years ago and they came complete with various bits of gladiator equipment. I've seen a number of other wargame armies for this period with gladiator figures arrayed in close order. Sadly the one thing we do know about Spartacus and the lads is they did not use gladiator equipment except for a very brief period right after the original 70 gladiators escaped and captured a wagon carrying equipment for the arena. Soon after that they captured real Roman equipment and also appearantly fabricated as much of their own as possible. They discarded the arena stuff ASAP.
Escaped slaves partially armed with Roman gear
In spite of capturing equipment from the various contingents of raw troops the Romans initially sent against them and fabricating some of their own, the number of slaves outgrew the equipment available to them. Some of them would be fairly well equipped, as in the picture above. Other elements of the army would have little equipment available to them, as in the picture below.
A horde of poorly armed ex-slaves
When the new plastic figures from manufacturers like Wargames Factory came out it seemed like the perfect opportunity to build a Spartacus army. The heads, bodies, weapons and shields are interchangable between sets of figures. My escaped slaves are made primarily from the Wargames Factory Roman set and the Numidian Infantry set with a light sprinkling from various other sets. The parts are swapped around so one man may have a Roman mail shirt, another a Roman helmet and a third a Roman shield, and so on. The Numidians make a great foundation because they are dressed in a simple sleeveless tunic that looks like something a slave might wear.
Roman general with his exotic German bodyguard
The sources tell us that the German and Gallic slaves formed a seperate contingent of the army that sometimes travelled with the rest and sometimes operated alone. I believe they probably looked pretty much like all the others. Any time they had to spend fabricating things they needed would have been spent making weapons rather than trying to reproduce their native costumes. Painting a large number of them with fair hair is the only distinction I allow for appearance.
A Roman cohort
Wargaming the period - I like the DBx series of rules. DBA has the virtue of simplicity and I am a lazy fellow, so my first effort to do Spartacus was to make 12 element armies of Romans and Ex-slaves. I don't care for the look of a DBA army (not enough toys) so I made a Roman cohort or a similar element of slaves from twelve 28mm figures mounted on a 6"x2" base. After a few games I thought that the slave army didn't 'feel' right. It was composed of roughly equal numbers of blades and warbands. I took a look at the DBM rules and army lists, and they seemed to make more sense. The DBM Spartacus army has more than half of its close fighting infantry classed as 'Superior Horde', with the rest as 'Inferior Blades'. I think Inferior Blades are a good classification for that part of the army that had been prisoners of war or or showed some military aptitude. Superior Hordes is a good classification for the swarms of desperate people who attached themselves to the army as it moved up and down the Italian penninsula. They may not have known anything about weapon handling or acting as a unit, but they knew what fate awaited them if they were recaptured, and it must have made them subborn in battle. The list allows a few German/Gallic warbands and a few cavalry and skirmishers. The warbands are optional to allow for those occasions when they were away operating on their own. My Spartacus army has 1 Cavalry element to represent Spartacus himself, 12 elements of Inferior blades to represent the more skilled and better equipped part of the army, 16 double depth (24 figures) elements of Superior Horde to represent the masses. There are also 4 elements of Inferior Psiloi. They are opposed by one of the earlier, less capable Roman forces consisting of 1 Cavalry General, 10 elements (cohorts) of Inferior Blades, 2 elements of Numidian Light Horse, and 4 elements of Psiloi. The first game is scheduled for 2 weeks from tonight. I'll post a battle report and some pics when it happens.
Shepherds skirmishing in front of the Slave Army
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